![]() Will say the new token system's pretty cool. ![]() ![]() I suppose since the individual combats in DD2 are longer and have more going on it would be more like playing a single DD2 region or a few nodes worth of road. Even with the combat seeming more tactically interesting and deep than DD1 it's a laid back game and I'm not sure it warrants the time investment compared to playing a short DD1 dungeon or two here and there. Even that technically isn't completely dissimilar to DD1 since if you can hobble to the next inn (The major break points) you can get a replacement hero from a different unused class to fill in casualties, and they'll be at a slight disadvantage since mastery points spent on dead heroes are lost which would be the equivalent of losing a leveled hero in DD1, but still. The presentation's great and most things in DD1 seem to have a DD2 equivalent, but the one change that's sticking in my craw is how your party's supposed to be a multi-hour single run thing. Picked this up and after spending a bit over an hour going through the tutorial and then starting a run and wiping on the first boss it's pretty cool. ![]()
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